Nolaarian Architecture

Nolaarian architecture has faced many changes in the past. Some areas and cities changing to meet new ‘requirements’ or Nolaarian law and others sticking with older, tried and tested technologies. After the age of Blood, where the Nolaarians were facing near extinction from within, their technologies were condemned and destroyed (See Nolaarian Age of Blood Side Effects).

There are several ‘capital cities’ of Nolanaar (see Nolanaar capital cities) most of which change with the appropriate technologies. However, the city of Harei, which is walled away from the rest of Nolanaar refuses to change from the age of stone, which is older technology using bricks and mortar.

Apperiences

Nolaarian buildings differ in design from city to town, but the thing the Nolaarians hate the most is turning the landscape into what they begrudgingly call ‘Eye sores’ or ‘Land blight’. As a side effect from this is Nolaarian buildings are usually no taller than four stories high, their  height made up for by their enormous width; some buildings exceeding 1 mile in width (See Nolanaar Maps: Marus) Nolaarians are fans of straight lines, enclaves and long streets, which is something most of the cities share. Buildings in Aldak share a similar feature of white walls with streaks of colour. Harei buildings are old and often repaired with foreign bricks.

Architectural Phases






Nolaarians have moved through many different architectural phases in their path to the present.

In the age of dawn (around 3400 years ago) Their buildings were of steal and things brought from the planet and rendered to be building materials i.e. ores.

In the age of blood (civil war ages) Their buildings were built using bio engineered materials which were often considered ‘unbreakable’ despite having massive side effects on the Nolaarian gene pool. (See Nolaarian Age of Blood after effects)

In the age of peace (which was named after this age ended) Once the bio engineered materials were destroyed, a material imported from a planet named Fero 3 which can be melded into a thick white metal which can easily be recycled. This material is a basis for Saldak armour and some weapons the Nolaarians use still.

While a lot of technology still exists from the different ages, the architecture that has the deepest influence is from the age of oceans, which marks the time after the Nolaarians really branched out, leaving two ages between the age of peace and the age of oceans. The age of Oceans brought a mixture of what the Nolaarians called ‘Gef-nasi’ (Living stone) An old Resari technology which is concerned with the combination of technological and organic materials.

